Red Sonja: Queen of Plagues Issue 4
1 Comments - 23 Apr 2018
As you may recall, last issue ended with the death of Red Sonja (Dead Sonja?).  So it is not too surprising that we open on Dark Annisia patrolling the fence she demanded built around the doomed city of Patra. Dark Annisia spots an old man climbing over the fence, a task that is not that impressive as the fence cannot be more than three feet...

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Red Sonja: Queen of Plagues Issue 3
0 Comments - 14 Apr 2018
The story picks up two fortnights after last issue, with Red Sonja is leading her horse through a frozen forest.  The effects of the plague and the isolation are taking their toll on her.  She realizes she has lost the will to care for herself—the only thing keeping her alive is the fact that she is caring for her horse.  Red Son...

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Thursday, August 21, 2008

A few quick comments on the Adventurer's Vault preview

Wizard of the Coast recently released an excerpt from the upcoming Adventurer's Vault.  It gave a list of some of the Figurines of Wondrous Power and showed a stat block for the Onyx Dog.  A few thoughts:

  • The conjured creature rules are interesting.  They act less like creatures and more like "extra powers" since you must spend a minor action to make them Attack, Move, or use one of its own Minor actions.  I am not sure if I like it or not yet, but it should prevent a lot of potential abuse.
  • The fact that the conjured creature lasts for up to eight hours was an interesting choice.  It is counterbalanced by the fact that they cannot be healed.
  • Personally, I am glad to see the Figurines of Wondrous Power back on the magic item list.  I always liked them.  Also, they are a distinctly Dungeon & Dragon magic item.
  • Finally, what the heck is up with the picture of the horse underneath the stats for the Onyx Dog?  I know it is probably the supposed to be an Obsidian Steed, but they couldn't dig up the dog picture?

I have to admit this excerpt whetted my appetite for The Adventurer's Vault.

1 comments:

Scafloc said...

I love the idea of longer lasting conjurations which require some oversight to use. To me, it is quite classic... with the summoner mainly just directing his creature about and cackling madly. Should be quite adaptable to 4e as well (and makes figurines of power into the "wand" version of these powers). I am a little saddened to see "8hours" instead of "encounter" or "day" though...

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